Between SUPER EGO and ID
[2024]
[2024]
Editorial Graphic
prof Studio FM
prof Studio FM
This publication tells the biography of Stanley Kubrick by dividing the volume into two separate books to be read simultaneously. One represents the SUPER EGO and the other the ID, the two most radical components of human personality according to Freud's Theory of the Psyche, which the director often incorporated into his works throughout his career.
Solo
Volcano Saga
[2023]
[2023]
Editorial Graphic
prof M. Sambonet
prof M. Sambonet
This project is a sixteenth in which is paginated the script of the opera Volcano Saga by Joan Jonas (1989). Volcano Saga is a performance in which Joan Jonas tells a folktale revolving around a woman named Gudrun and four mysterious dreams.
Solo
Butterfly Effect
[2023]
[2023]
Editorial Graphic
prof M. Sambonet
prof M. Sambonet
“Butterfly Effect” is a publishing series whose concept was to start with the idea of the unknown. The first two editions, “Cocci di vetro” and “Il soccorso” tell the story of how through seemingly minor episodes catastrophic events such as the fall of the Twin Towers and World War II came about.
w/ Davide Jiang
Il calcio con la F
[2023]
[2023]
Editorial Graphic
prof M. Sambonet
prof M. Sambonet
“Il calcio con la F” is a soccer glossary divided into three parts. The first provides definitions for 200 common soccer terms. The second includes iconic commentaries from the last twenty years. The final section features stickers of footballers with memorable nicknames, along with a poster of a soccer field to create your own lineup.
w/ Davide Jiang
Premiumization Saikebon
[2023]
[2023]
Branding
prof P. Di Meglio
prof P. Di Meglio
This project was born from the idea of taking a market-leading product and changing its market segment while making it more of a carrier of values. This was accomplished by looking at the Saikebon brand and redesigning the packaging of noodles and yakisoba.
w/ Jaron Gasparotto
RATT
[2023]
[2023]
Branding
prof G. Alderuccio
prof G. Alderuccio
“RATT” is a comprehensive rebranding project for newsstands that have now fallen into disuse in the Milan area created to try to bring new generations and in general those who are less attached to these buildings closer. In addition, a dedicated editorial has been produced in which events to be held in the Milanese territory will be presented.
w/ Giorgia Navarra &
Nicole Ferrulli
Nicole Ferrulli
PVDD Design Week Direction
[2024]
[2024]
Branding
On the occasion of the Milano Design Week, we directed and designed the visual system for the Porta Venezia district in Milan. The project aimed to visually interpret the uniqueness of Porta Venezia through a composition that reflects the diversity and vitality of the place and its community. The client summarized this vision with seven keywords representing the essence of the neighborhood: Life, Future, Nature, Freedom, Diversity, Inclusion, Home. These words were transformed into a series of shapes that came together to create "spontaneous compositions".
w/ Chiara Diomei, Federico Tropea & Jaron Gasparotto
6 tips for better sleep
[2023]
[2023]
3D Animation
prof A. Barzaghi
prof A. Barzaghi
For this project I made an animation that could replace the one already in the video of “6 tips for better sleep,” a Ted Talk by Matt Walker. Two of the six chapters in the video, “regularity” and “darkness,” were examined, and the script narrated by Matt is retraced with the help of an animated brain that illustrates the themes covered.
Solo
Raffles POV
[2024]
[2024]
Digital Design
prof GigaDesignStudio
prof GigaDesignStudio
“Raffles POV” is a multiplayer site where you can fly around and explore the digital representation of Raffles Milan by interacting with other online users and leaving text messages in three-dimensional space.
w/ Luna Silingardi
Tracce
[2024]
[2024]
Interaction Design
prof C. Riccobono
prof C. Riccobono
“Tracce” is my thesis project, in which I explored the relationship between humans and the environment and how the latter affects personal evolution. To do this, an interactive experience was created that created particle systems for each person participating in the installation. They were generated from data collected in real time from both the users and the surrounding environment.
Solo
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